Circle Empires: Apex Monsters! For Mac
- Below are the minimum and recommended system specifications for Circle Empires: Apex Monsters! Steam Key GLOBAL. Due to potential programming changes, the minimum system requirements for Circle Empires: Apex Monsters! Steam Key GLOBAL may change over time.
- Circle Empires is a game developed by Luminous and published by Iceberg Interactive. It has been be released in August 2018. 1 Description 2 Features 3 System requirements 3.1 Mac OS X 3.1.1 Minimum 3.1.2 Recommended 3.2 Windows 3.2.1 Minimum 3.3 Recommended 4 Screenshots 5 Videos 6 External links The Circle Empires universe is made up of interconnected circles, each containing loot to plunder.
Expand your empire, circle by circle. Units can gain XP and level up. Procedurally generated worlds containing unique flora and fauna. 150+ different creatures, buildings and resources. 18 Different faction leaders, a variety of bonuses. 12 enemy boss monsters. Circle Empires: Apex Monsters! Adds 12 new monsters to hunt down, 6 new leaders to play as and 21 new units to recruit or defeat.
Units are the heart and soul of Circle Empires. Most units are used to attack enemy units and buildings, while some have special abilities such as healing or collecting resources.
- 1List of units
List of units[editedit source]
Basic units[editedit source]
Basic units are bought from the Storehouse.
Picture | Name | Price | Health | Damage | Type | Notes |
---|---|---|---|---|---|---|
Worker | 150 Food | 50 | 3 | Melee | Automatically collects resources from the circle he is in Can become a Master Worker | |
Guard | 150 Food | 280 | 5 | Melee | Can become a Big Guard | |
Archer | 100 Wood 150 Food | 40 | 10 | Ranged | Can become a Master Archer | |
Axe Thrower | 300 Wood 50 Food | 180 | 5 | Ranged | Damages all hostiles in the line of fire Can become a Master Axe Thrower | |
Knight | 100 Food 150 Gold | 480 | 12 | Melee | 60% knockback resistance Armor 3 (15% protection) Can become a Grand Knight | |
Healer | 100 Food 500 Gold | 400 | 4 | Ranged | Automatically heals friendly units in range Can become a Master Healer | |
Horse Archer | 120 Wood 75 Gold | 250 | 10 | Ranged | Collects bonus resources from kills Can become a Master Horse Archer | |
Wizard | 3000 Gold | 400 | 40 | Ranged | Has splash damage Can become an Elder Wizard | |
Apprentice | 3500 Wood 3500 Food | 700 | 30 | Ranged | Freezing damage: 30% slow down (for 5 seconds) Can raise zombies from creatures he kills Can become a Necromancer | |
Red Dragon | 4000 Wood 6000 Food | 900 | 80 | Ranged | Burning damage: 10 (for 15 seconds) Can become a Gold Dragon |
Special units[editedit source]
Special units are bought from specialized buildings, found from mystery boxes or require having a particular Leader.
Improved units[editedit source]
When a unit earns enough experience, it becomes a new, improved unit.
Picture | Name | XP required | Health | Damage | Type | Notes |
---|---|---|---|---|---|---|
Master Worker | 220 as Worker | 300 | 3 | Melee | Automatically collects resources from the circle he is in Unlocks Camp and Life Control | |
Big Guard | 120 as Guard | 500 | 15 | Melee | Can become a Huge Guard | |
Huge Guard | 450 as Big Guard | 800 | 30 | Melee | Can become a Royal Guard | |
Royal Guard | 900 as Huge Guard | 1300 | 50 | Melee | N/A | |
Master Archer | 110 as Archer | 300 | 20 | Ranged | Can become a Sharpshooter | |
Sharpshooter | 500 as Master Archer | 500 | 60 | Ranged | N/A | |
Master Axe Thrower | 500 as Axe Thrower | 500 | 8 | Ranged | Damages all hostiles in the line of fire Can become an Elite Axe Thrower | |
Elite Axe Thrower | 800 as Master Axe Thrower | 900 | 14 | Ranged | Damages all hostiles in the line of fire | |
Grand Knight | 300 as Knight | 750 | 25 | Melee | 60% knockback resistance Armor 5 (23% protection) Can become a Champion | |
Champion | 480 as Grand Knight | 1100 | 40 | Melee | 60% knockback resistance Armor ? | |
Master Healer | 280 as Healer | 700 | 6 | Ranged | Automatically heals friendly units in range Unlocks Altar of Expierence and Altar of Gold | |
Master Horse Archer | 350 as Horse Archer | 500 | 30 | Ranged | Collects bonus resources from kills Can become an Elite Horse Archer | |
Elite Horse Archer | 700 as Master Horse Archer | 900 | 60 | Ranged | Collects bonus resources from kills | |
Elder Wizard | 2200 as Wizard | 700 | 100 | Ranged | Has splash damage Burning damage: 10 (for 8 seconds) Can become a Grand Wizard | |
120px | Grand Wizard | 8000 as Elder Wizard | ? | ? | Ranged | Has splash damage |
Necromancer | 800 as Apprentice | 900 | 40 | Ranged | Freezing damage: 60% slow down (for 5 seconds) Can raise zombies from creatures he kills Can become a Master Necromancer | |
Master Necromancer | 2200 as Necromancer | 1000 | 70 | Ranged | Freezing damage: 70% slow down (for 5 seconds) Can raise zombies from creatures he kills | |
Gold Dragon | 7000 as Red Dragon | 1300 | 90 | Ranged | Burning damage: 15 (for 15 seconds) Can become a Diamond Dragon | |
120px | Diamond Dragon | 15000 as Gold Dragon | ? | ? | Ranged | Burning damage: ? (for 15 seconds) |
Scary Ghost | 400 as Ghost | 700 | 80 | Melee | Has 1 extra life 40% knockback resistance 60% freeze resistance Can become a Terrifying Ghost | |
Terrifying Ghost | 1000 as Scary Ghost | 1000 | 120 | Melee | ? | |
Strong Goblin | 120 as Goblin | 260 | 12 | Melee | Collects bonus resources from kills Can become a Goblin Smasher | |
Goblin Smasher | 250 as Strong Goblin | 380 | 50 | Melee | Collects bonus resources from kills Can become a Master Goblin | |
Master Goblin | 400 as Goblin Smasher | 480 | 90 | Melee | Collects bonus resources from kills | |
Old Vampire | 90 as Vampire | 600 | 25 | Melee | Lifesteal: 50% Can't be healed 60% knockback resistance Can become a Dreaded Vampire | |
Dreaded Vampire | 240 as Old Vampire | 1000 | 60 | Melee | Lifesteal: 75% Can't be healed 60% knockback resistance Can become a Vampire Lord | |
Vampire Lord | 350 as Dreaded Vampire | 1100 | 100 | Melee | Lifesteal: 100% Can't be healed 60% knockback resistance Can become a Vampire King | |
Vampire King | 550 as Vampire Lord | 1500 | 140 | Melee | Lifesteal: 150% Can't be healed 60% knockback resistance Can become an Ancient Vampire | |
Ancient Vampire | 1000 as Vampire King | 2400 | 200 | Melee | Lifesteal: 200% Can't be healed 60% knockback resistance |