Half-Life 2: Episode Two
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- Half-life 2: Episode Two Download
- Half-life 2 Episode Two Trailer
Half-Life 2: Episode Two v50 Apk Cracked Download. Half-Life 2: Episode Two is the second game created by Valve that extends the award-winning and best-selling Half-Life adventure. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Continuing the plot of Half-Life 2 and Episode One, Episode Two consists of seven chapters telling the story of Gordon Freeman and Alyx Vance 's journey through the Outlands to a large Resistance base named after the forest. After the destruction of the Citadel, the Combine are working to open a massive superportal to call for reinforcements.
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Half-Life 2: Episode Two |
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Developer: Valve This game has unused animations. |
This page sucks. If you could make it suck less, that would be awesome. Specifically: JPEGs! Unfinished sections! Surely this game deserves better. |
To do:
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Half-Life 2: Episode Two is the third part of the yet-unfinished adventure of Gordon Freeman where Eli Vance prepared for 'Unforeseen Consequences'.
- 1Unused Textures
- 2Unused Models
- 2.14rockslide
- 2.15tanker
Unused Textures
Unused Chapter VGUI Icons
Chapter 8. This is early Photoshop work on an image of an early version of ep2_outland_12a as seen from the HUD on the bottom-left corner and an extra Alyx, hence why only concept exists here.
ep2_intro.bsp was supposed to be loaded into the game, but it never appeared for nine entire years, then later got leaked on the Facepunch forums and quickly taken down by mad retail fans.
Both of them can be seen if you create a chapter0.cfg and/or chapter8.cfg in the ep2/cfg folder.
devtest.png
An overview of a removed map called devtest can be found. This map and other devtest maps were found in the NVidia Shield versions of Half-Life 2 and its episodes.
Early Magnusson
What appears to be an early rendition of Magnusson that can be found under 'effects/magmonitor_idle' and 'effects/magmonitor_talk'.
Jalopy
A vehicle seen in the gameplay demos, but didn't make it to the retail and was replaced with the Muscle Car. The vehicle resembles the Scout Car from Half-Life 2. The texture and handling files for the Jalopy remain in the retail game files. There are modifications online to restore this car, but the majority of them involves it replacing the Muscle Car.
Juvenile Advisor
Half Life 2 Episode 1
The Barn Advisor originally started life as a Juvenile Advisor. The model seen to the right has been leaked a few times, but it doesn't exist in Episode TwoBrawlhalla - autumn championship 2020 pack for mac. by default. The texture does, however.
Unused Models
advisorbarn
Model Render | Animation(s)? | Notes |
---|---|---|
dsb4.mdl | ||
linup_reference.mdl: Has a sequence named 'explode' but it's 500 frames of nothing. |
effects
Model Render | Animation(s)? | Notes |
---|---|---|
vol_light64x128.mdl | ||
vol_light128x128.mdl | ||
vol_light256x384.mdl |
map1_bridge
Model Render | Animation(s)? | Notes |
---|---|---|
bridgedamageleft.mdl | ||
bridgedamageright.mdl | ||
test.mdl |
props_c17
Model Render | Animation(s)? | Notes |
---|---|---|
gate_door03.mdl | ||
powerbox_damaged.mdl: The texture for this model and the power box cover are both found in Half-Life 2: Episode One. | ||
powerboxcover_damaged.mdl | ||
substation_stripebox01b.mdl: Half-Life 2 leftover. |
props_canal
Model Render | Animation(s)? | Notes |
---|---|---|
rock_riverbed01b.mdl: Half-Life 2 leftover. |
props_dev
In props_dev, found in the models directory, there is one box which comes in two flavors, the regular cube grid one, and the other being White with a Taste of Testing.
Model Render | Animation(s)? | Notes |
---|---|---|
test_lightingbox.mdl | ||
test_whitebox.mdl |
props_forest
Model Render | Animation(s)? | Notes |
---|---|---|
circularsaw01.mdl | ||
fence_barb_256.mdl | ||
fence_barb_512.mdl | ||
fencebarbedwire01.mdl | ||
furnace01pipes.mdl | ||
furnace01pipes02.mdl | ||
furniture_shelf01a.mdl: The texture for this model isn't actually missing, as the render here otherwise suggests. | ||
light_outdoor_glass.mdl | ||
lightfixture01.mdl | ||
lightfixture01_base.mdl | ||
railing_endcap.mdl | ||
riverlogs.mdl | ||
sheetrock_leaning.mdl | ||
spotlight.mdl | ||
stove01.mdl | ||
table_shed.mdl |
props_hive
Model Render | Animation(s)? | Notes |
---|---|---|
egg.mdl & egg_phy.mdl | ||
nest_sm_flat.mdl | ||
websackceiling02.mdl | ||
websackceiling04.mdl | ||
websackceiling05.mdl |
props_junk
Model Render | Animation(s)? | Notes |
---|---|---|
watermelon01.mdl Two melons were originally planned for Episode 2 according to the leaked map sources but were cut very late into development Sipho crack pc. |
props_lab
Model Render | Animation(s)? | Notes |
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incubatorplug.mdl | ||
power_cable001.mdl |
props_outland
Model Render | Animation(s)? | Notes |
---|---|---|
bridge01.mdl | ||
bridge01_destruction.mdl | ||
chandelier.mdl | ||
ep2_train_trailer.mdl: This model can be seen in the trailer for Episode Two, where Alyx hangs from it and loses her grip. Its texture and VMT are located inside 'materials/models/props_trainstation', if one were to copy-paste these two into a custom props_outland folder located in 'materials/models', the textures show up correctly. Why the VMT points towards props_trainstation instead of _outland isn't clear. | ||
generator_static01a.mdl | ||
haybale.mdl |
props_trainstation
Model Render | Animation(s)? | Notes |
---|---|---|
boxcar2_damaged1.mdl | ||
boxcar2a.mdl | ||
diesel.mdl | ||
passengercar_intro01a.mdl | ||
passengercar_intro01b.mdl: The part of this model whose texture is missing uses 'train_wreck_train001.vmt', but since it points towards the props_outland folder where the texture file isn't located, the pink & black checkerboard appears. A custom VMT with the correct location of the $basetexture fixes the issue. | ||
passengercar_intro01c.mdl | ||
passengercar001.mdl | ||
passengercar001_dam01a.mdl | ||
passengercar001_dam01b.mdl | ||
passengercar001_dam01c.mdl | ||
passengercardoor001.mdl | ||
tanker_damaged1.mdl | ||
train_boxcar.mdl | ||
train003_damaged1.mdl | ||
traincar_bars001.mdl | ||
traincar_bars002.mdl | ||
traincar_bars003.mdl | ||
wrecked_boxcar_panel02.mdl | ||
wrecked_boxcar_panel03.mdl | ||
wrecked_train_panel_03.mdl | ||
wrecked_train_rack_01.mdl |
props_vehicles
Model Render | Animation(s)? | Notes |
---|---|---|
car001b_cluster01.mdl: These four models of car clusters all use the texture car001b_03, which is not located anywhere in the game files. | ||
car001b_cluster02.mdl | ||
car001b_cluster03.mdl | ||
car001b_cluster04.mdl | ||
van001a_nodoor_physics.mdl |
rockslide
Model Render | Animation(s)? | Notes |
---|---|---|
ref.mdl | ||
rockslide.mdl |
Animation(s)
tanker
Model Render | Animation(s)? | Notes |
---|---|---|
ref.mdl: The texture is called metalfloor005a, none of which is located inside 'materials/models/tanker' | ||
tanker1.mdl | ||
tanker2.mdl |
Animation(s)
vehicle
Model Render | Animation(s)? | Notes |
---|---|---|
vehicle_engine_block.mdl | ||
vehicle_rich.mdl: Static copy of the Muscle Car. |
Source Particle Benchmark
This is a demo of the new engine improvements, like shadows and particle showers. But people who have dissected the files have found some early content related to Episode Two within. The file level_voices_episode_02.txt shows there were some differences in speeches and that there were two cut rebel characters, Cyril and Fred, both named after science fiction writers Cyril M. Kornbluth and Frederik Pohl.[1]
Combine Advisor Unused Particle Shield
Half Life 2 Episode Three
Found as 'advisor_psychic_shield', this unused shield uses the Particle system shown in the Benchmark, but the file is found in the retail version.
Unused Combine Advisor Battle AI
This video shows unused Combine Advisor Battle AI, hinting that Gordon was originally to fight one in Episode Two. However, recreating this behavior requires a rebuild of the game engine to get it to work.
Unused Citadel Explosion Animations
There are various unused explosion animations for the Citadel that are never used in-game. It can be heard at the end of Episode One, but it can't be seen due to the Citadel being a simple skybox card, without animations. However it was seen in the unused map 'ep2_intro.bsp', a modified of the final cutscene in HL2 EP1 only the citadel explosion animation seen.
Proto1 Weapon
There exists a sample weapon never compiled in the Source Engine 2007 branch of Episode Two. The only remnants of the weapon are source code referring to it. The compiled version of the weapon itself looks like a 357. Magnum, but in reality is a laser bolt weapon. Changing this string of the weapon script below will look exactly like an AR2, the only difference being it acting like a laser bolt rifle.
'viewmodel' 'models/weapons/v_irifle.mdl'
The Half-Life series | |
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Windows | Half-Life (Prototypes) • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Source Half-Life 2 (Prototype) (Lost Coast, Episode One, Episode Two) • Half-Life: Alyx Black Mesa |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life |
Arcade | Half-Life 2: Survivor |
Half-life 2: Episode Two Download
- ↑http://www.valvetime.net/threads/half-life-2-episode-two-cyril-fred-and-friends.257773